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17
Howling Winged Werewolf! 🐺🦅
Unleash the terror of the skies with this Howling Winged Werewolf! 🐺🦅 This monstrous creature, a fusion of wolf and bird, exudes pure chaos and unrelenting power. With its muscular frame, razor-sharp claws, and massive wings capable of blotting out the moon, it strikes fear into even the bravest of adventurers. Whether perched ready to pounce or soaring overhead with a chilling howl, this mutant monstrosity is perfect for adding high-stakes drama to your Dungeons & Dragons campaign or any tabletop wargame. The fine details make it ideal for painting, allowing you to craft a unique and fearsome centerpiece for your collection. 🎨✨
Fantasy Backstory
Once a fierce warrior cursed by an ancient deity of beasts, this creature is both a hunter and a destroyer. Legends whisper of its howls being heard miles away, signaling doom for those who dare trespass into its domain. Driven by primal instincts and unrelenting rage, the Howling Winged Werewolf is a foe few dare challenge.
Suggested D&D Stats (CR 10 Monster)
- Name: Howling Winged Werewolf
- Large Monstrosity (Mutant, Shapechanger)
- Armor Class: 17 (Natural Armor)
- Hit Points: 136 (16d10 + 48)
- Speed: 40 ft., fly 60 ft.
Abilities:
- STR: 20 (+5)
- DEX: 14 (+2)
- CON: 18 (+4)
- INT: 10 (+0)
- WIS: 12 (+1)
- CHA: 8 (-1)
Skills: Perception +6, Stealth +5
Senses: Darkvision 60 ft., Passive Perception 16
Languages: Common, Abyssal
Traits:
- Shapechanger: As an action, the werewolf can transform into a hybrid form or revert to its humanoid form.
- Keen Senses: The werewolf has advantage on Perception checks relying on hearing or smell.
- Pack Hunter: Gains advantage on attack rolls when an ally is within 5 ft. of the target.
- Howl of Terror (Recharge 5-6): The werewolf lets out a terrifying howl. All creatures within 60 ft. that can hear it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute.
Actions:
- Multiattack: The werewolf makes three attacks: one with its bite and two with its claws.
- Bite: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with lycanthropy.
- Claws: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 5) slashing damage.
Legendary Actions:
The werewolf can take up to 3 legendary actions, choosing from the options below:
- Wing Gust (Costs 1 Action): The werewolf beats its wings, forcing creatures within 10 ft. to make a DC 16 Strength saving throw or be pushed 10 ft. away.
- Pounce (Costs 2 Actions): Moves up to 20 ft. and makes a claw attack.
- Howl (Costs 3 Actions): The werewolf uses its Howl of Terror ability.
This fierce and versatile creature is guaranteed to send shivers down your players' spines! 😱 Perfect for intense boss battles or a recurring antagonist in your campaign. 🎲
Originality of the Model
The author declares that this work is their personally original model
This model is licensed under the following terms:
This work is licensed under a Standard Digital File License. Digital files have a strict non-commercial, personal use only license.
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital file or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including remixes of this object). You can not host these files on other digital platforms, web stores or cloud repositories. The objects may not be used in any way whatsoever in which you charge money, collect fees.
Models(2)
wereWolfMutant-world.3mfDesigner15.76 MB
2025-08-09
wereWolfMutant.stlDesigner52.18 MB
2025-08-09




