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ORC Pyromancer / Mage
Bring brutal arcane power to your tabletop with this Orc Wizard miniature, a unique blend of raw orc ferocity and disciplined spellcasting. Designed for fantasy RPGs like Dungeons & Dragons, this miniature is perfect for use as a wizard, war-mage, boss enemy, or powerful NPC.
Perfect For:
D&D Wizards, Sorcerers, or NPCs
Orc shamans, war-mages, or arcane bosses
Dungeon Masters looking for unique enemies
Painters and collectors
Whether leading an orc warband or standing alone as a master of destructive magic, this miniature brings personality and menace to any fantasy setting.
Name: Grash’thel the Ashbound
Title: Orc Pyromancer / War-Mage
Race: Orc
Class: Wizard (Evocation or War Magic)
Grash’thel stands apart from his kin—an orc who traded brute strength alone for arcane mastery. His armor is ritual-bound and scorched by spellfire, his cloak forever billowing as if caught in unseen winds. Arcane flames coil around his hands, not wild but disciplined, shaped by will and intelligence rather than rage.
Feared by enemies and mistrusted by allies, this orc wizard commands destructive magic learned through pain, conquest, and stolen grimoires. He believes magic is merely another weapon—and one that should be wielded without mercy.
He may serve as:
A battlefield commander for an orc warband
A renegade scholar seeking forbidden magic
A boss encounter guarding an ancient ruin
A rare orc PC or NPC wizard
D&D 5e Stat Block – Orc War-Mage
Medium humanoid (orc), chaotic neutral
Armor Class: 15 (Mage Armor)
Hit Points: 78 (12d8 + 24)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Saving Throws: Int +6, Con +5
Skills: Arcana +6, Intimidation +3, History +6
Damage Resistances: Fire
Senses: Darkvision 60 ft., passive Perception 10
Languages: Common, Orc, Draconic
Challenge Rating: 5 (1,800 XP)
Traits
Aggressive (Orc). As a bonus action, the war-mage can move up to its speed toward a hostile creature it can see.
Battlecaster’s Focus. The orc wizard has advantage on Constitution saving throws to maintain concentration on spells.
Savage Spellcasting. Once per turn, when the war-mage deals damage with a spell, it can add +3 damage.
Spellcasting
Spellcasting Ability: Intelligence (Spell save DC 14, +6 to hit)
At Will:
Fire Bolt
Prestidigitation
Mage Hand
1st Level (4 slots):
Mage Armor
Magic Missile
Burning Hands
2nd Level (3 slots):
Scorching Ray
Melf’s Acid Arrow
3rd Level (2 slots):
Fireball
Counterspell
Actions
Arcane Flame Strike. Ranged Spell Attack: +6 to hit, range 120 ft., one target.
Hit: 14 (4d6) fire damage.
Staff of Cinders (Melee). +4 to hit, reach 5 ft.
Hit: 6 (1d8 + 2) bludgeoning + 3 (1d6) fire damage.
Tactics
The Orc War-Mage opens combat with Fireball, uses Aggressive to reposition, and punishes clustered enemies. He favors intimidation, spell dominance, and overwhelming force.
Originality of the Model
The author declares that this work is their personally original model
This model is licensed under the following terms:
This work is licensed under a Standard Digital File License. Digital files have a strict non-commercial, personal use only license.
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital file or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including remixes of this object). You can not host these files on other digital platforms, web stores or cloud repositories. The objects may not be used in any way whatsoever in which you charge money, collect fees.
Models(2)
orc-mage.3mfDesigner9.84 MB
2026-05-28
OrcMage.stlDesigner38.11 MB
2026-05-28





