Card Game – The Path of Business Warfare in a Reborn World

Print Profile(2)
69
7
Released 2025-12-23
Background:
In the distant space-time rift, there is a "Golden Light Town" made by the will of the ancient Shang God. This is not only the intersection of wealth in circulation, but also a huge testing ground. Legend has it that only the most outstanding merchant wizards can control the core of this place and gain the supreme power to travel through time and space and control the economy of all worlds.
The two of you are two equal business giants in modern society. An unexpected time and space whirlpool has involved your consciousness in this strange ancient town. Your flesh is transformed into chess pieces running on the chessboard-like streets, while your will is transformed into two passers -by competing for the position of "business god.
Here, all the rules of commercial warfare are the most direct rules: the purchase of real estate (shops), recruitment (aides and thuggivers), and strategy (card strategy). You recruit wise men from different eras in the staff agency, and you meet heroes from all over the world in the thugs' agency. You have experienced adventures in the restaurant, or you have broken your fortune to eliminate disasters, or you have made a fortune from heaven.
Every roll is your step to find opportunities in the long river of time. Every decision made in the store management office, whether to expand or launch a business revolt, tests your wisdom and courage. And every meeting in the battle field is a head-on confrontation between your capable people and different people.
The ultimate goal is clear-to completely bankrupt the opponent and expel it from this sacred place of commerce. The winner can not only return to the modern world, but also bring the blessing of the "business god" back to reality and control the flow of wealth forever.
the chess game is set and the dice are to be rolled. The legend of commercial war through time and space, it's up to you!
Game rules: (detailed introduction)
🧩Game Goal
Become the last player without bankruptcy by buying real estate, collecting rent, using staff and beating cards to weaken opponents!
👥Number of games
2 people
🧮Initial Resources
Each player receives:
- 1 Silver
- 5 Copper
- 0 cards
💰Currency Exchange:
10 copper = 1 silver
, 5 silver = 1 gold
🧭chessboard structure
- The outer 18-grid path contains:
- 🟫6 vacant plots (available for purchase)
- 🎓2 Staff Introductory
- 👊2 thumper referrers
- 🍶2 restaurants (random events)
- Central Building:
- 🏢Store Management Office (purchase of land/launch counter-plan)
- ⚔Battle field (launch a direct attack)
🔁Round Process
- action dice:
- 🎲1~4: move the corresponding number of steps
- 🛑Hugh: One rethrow. If you throw [Hugh] twice, pause one turn.
- Perform grid effect (see below)
- Round End
🧩Lattice effect description
| Plaid type | Effect |
|---|---|
| 🟫vacant land | No one owns: you must enter the store management office to purchase your own store: get 1 copper your opponent's store: pay the opponent 1 copper |
| 🎓Staff introduction | Randomly select 1 staff card (if the card is drawn out, you will receive 2 money) |
| 👊Hit Agency | Randomly select 1 punch card (if the card is finished, you will receive 2 money) |
| 🍶Restaurant | Throw the event dice to trigger a random event (see below) |
| 🏢Store Management Office (just walk to the entrance) | Choose one of two: 1. Buy land (pay 8 copper) 2. Launch a counter attack (use staff card) |
| ⚔Battle field (just walk to the entrance) | A direct attack is launched (using a hit card) |
🎲Restaurant Event Table
Throw the event dice to trigger one of the following:
| roll surface | Event | Effect |
|---|---|---|
| 1 | 🤯disagreement | Discard 1 random card |
| 2 | 🚧Disputes | Next Turn Pause |
| 3 | 🍻Banquet | Loss of 2 copper |
| 4 | 🥴Drunkenness | After 2 moves fixed as 2 steps |
| 5 | 💸A windfall from heaven | 4 copper obtained |
| 6 | 💰be rewarded | 2 copper |
🃏card system
📘Staff Card
| Cards | Passive Abilities (Defense) | Active Ability (Attack) |
|---|---|---|
| Junior Staff | Resist the same level | Pay 8 copper to get a piece of land from your opponent. |
| Intermediate Staff | When it resists a peer 's primary attack on you, it is invalid and compensates you 2 copper. | Pay your opponent 6 copper for a piece of land. |
| Senior Staff | When you resist the initial/intermediate attack of your peers, they are invalid and compensate you 4 copper. | Pay your opponent 4 copper for a piece of land. |
📙Hit Card
| Cards | Passive Abilities (Defense) | Active Ability (Attack) |
|---|---|---|
| Junior Hit | Block peer threats | Direct snatch 2 copper opponents |
| Intermediate Hit | When blocking the primary attack of a peer threat , the attacker pauses the next turn. | Snatch 3 copper directly from your opponent |
| Advanced Hit | Blocking peer threats when beginning/intermediate attacks on you, the attacker needs to discard 2 cards | Snatch 4 copper directly from your opponent |
Cards need to be thrown into the pool after use
⚔Attack rules
- Must enter 【🏢Shop Management Office] or 【⚔Fighting Field] can launch an attack.
- The attacker hits the card back down
- The defense decides whether to respond
- At the same time bright card settlement
- If defenseless, take active ability effect directly
🎯Special Rules (Easter Egg)
1. Lattice Fighting
- If two players stop in the same ordinary box
- You can choose to trigger one of two types of conflicts:
- A. grid fight (direct): each side secretly plays a playing card and plays bright cards (senior> intermediate> junior ). the loser is punished according to the opponent's active ability to play cards.
- B. Gambling agreement (subject to the consent of the other party): if the other party agrees, gamble.
2. Gambling agreement (subject to mutual consent)
- Each side bet: 1 store +3 punch cards
- A three- game, two-out -of-three punch card matchup
- The winner wins the opponent's shop.
🏆Victory Conditions
When a player is unable to pay any fees (copper, silver and gold are insufficient), he or she goes bankrupt.
the other side immediately wins!

Model assembly instructions:




This model is original from creation to game rules to background story and mode. It is not easy to create. I hope you can support it ~
Originality of the Model
The author declares that this work is their personally original model
This model is licensed under the following terms:
Credit must be given to the creator
No derivative works or remixes of this model allowed
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